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Unity 2017 New 2D Tools and Game Development Workflow – Robert Gioia

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The Tilemap Tool allows users to paint sprites onto a grid to facilitate rapid and more precise prototyping and 2d level design. The Timeline Editor, powered by cinemachine, allows developers and animators to easily coordinate complex cutscenes by providing one timeline that can visually layout the animations of several game objects at once.

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Unity 2017 New 2D Tools and Game Development Workflow

Learn how to build 2D games using Unity's latest tools: the Tilemap Tool and Timeline Editor

This course teaches the new 2d tools and features of Unity 2017, including the Tilemap and Timeline Editor tools. These features are completely new to Unity and allow developers to develop 2d games quicker and more effectively. This course is geared towards beginners but is a great choice for any Unity developer looking to learn how to use Unity’s latest tools and features.

The Tilemap Tool allows users to paint sprites onto a grid to facilitate rapid and more precise prototyping and 2d level design. The Timeline Editor, powered by cinemachine, allows developers and animators to easily coordinate complex cutscenes by providing one timeline that can visually layout the animations of several game objects at once.

In this course, we will use these two core features of Unity 2017 to build a 2d platformer game level. We will build a splash screen, animated cutscene, playable third person character, artificially intelligent enemies, in-game collectibles, and a 2d level. By the end of this course you will have hands-on experience implementing all of these game features using Unity’s latest 2d tools.

The full project made in this course is attached as a resource to the course. So if you get stuck for any reason, you have both the full project as well as myself that you can reach out to for help!

Who is the target audience?

  • Any Unity developer looking to learn how to use the new Unity 2017 tools for 2d game development.
  • Anyone looking to speed up their 2d game design workflow in Unity.
  • Beginners who want to learn how to build a 2d platformer game from start to finish.

Requirements

  • Basic Unity knowledge

What Will I Learn?

  • Have hands on experience building a 2d game level.
  • Have an understanding of Unity 2017’s new Tilemap and Timeline Editor tools.
  • Be able to program 2d character movement, AI enemies, and environment scripting such as moving platforms.

Get Unity 2017 New 2D Tools and Game Development Workflow – Robert Gioia, Only Price $27

Course Curriculum

Section 1: Introduction

  • Lecture 1: Introduction (1:17)
  • Lecture 2: Course Overview (1:25)

Section 2: Tilemap Tool

  • Lecture 3: Section 2 Introduction (1:49)
  • Lecture 4: Sprites (4:23)
  • Lecture 5: Project Setup (13:53)
  • Lecture 6: Tiles (1:07)
  • Lecture 7: Tilemaps (1:30)
  • Lecture 8: Palettes (1:42)
  • Lecture 9: Physics (0:47)
  • Lecture 10: Assembling Our Level (7:29)
  • Lecture 11: Adding Lava (2:29)
  • Lecture 12: Assembling Background Graphics (2:22)
  • Lecture 13: Creating a Game State Script (1:49)
  • Lecture 14: Section 2 Summary (1:00)
  • Tilemap Tool Quiz

Section 3: Animation and Timeline Editor Tools

  • Lecture 15: Section 3 Introduction (1:08)
  • Lecture 16: Animation Window (1:31)
  • Lecture 17: Animating Player Run (2:59)
  • Lecture 18: Animating Player Jump (1:50)
  • Lecture 19: Animator Window (2:35)
  • Lecture 20: Setup the Player Controller (3:07)
  • Lecture 21: Scripting Player Movement, Part 1 (5:53)
  • Lecture 22: Scripting Player Movement, Part 2 (4:44)
  • Lecture 23: Scripting Camera Movement (2:46)
  • Lecture 24: Animated Platforms (5:02)
  • Lecture 25: Animating Enemy Movement (3:02)
  • Lecture 26: Scripting Enemy States (8:57)
  • Lecture 27: Animating Coins (2:40)
  • Lecture 28: Lava Splash Animation (3:28)
  • Lecture 29: Timeline Editor (1:24)
  • Lecture 30: Creating an Animated Cutscene (12:32)
  • Lecture 31: Section 2 Summary (1:17)
  • Animation and Timeline Editor Quiz

Section 4: Unity’s UI Tools

  • Lecture 32: Section 4 Introduction (0:43)
  • Lecture 33: Creating a Splash Screen (5:38)
  • Lecture 34: Game Over Modal (9:20)
  • Lecture 35: You Win Modal (1:07)
  • Lecture 36: Adding a door to our level (2:32)
  • Lecture 37: Displaying Lives on Screen (7:39)
  • Lecture 38: Displaying Coin Count on Screen (1:21)
  • Lecture 39: Section 4 Summary (0:42)
  • Unity’s UI Quiz

Section 5: Course Summary and Wrap-Up

  • Lecture 40: Final Game Level (1:57)
  • Lecture 41: Course Summary (1:35)

Get Unity 2017 New 2D Tools and Game Development Workflow – Robert Gioia, Only Price $27


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